Before diving into the materia of Crisis Core Reunion, take note: unlike Square Enix’s latest series of Final Fantasy 7 reimaginings, this is a remaster – not a full remake. That means beneath a makeover worthy of Midgar’s Honeybee Inn, this is sowever the same 2007 PSP game – and though the Buster Sword may cast fancy new reflections, you’re sowever swinging the same clunky bastard around.
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That being said, it’s a testament to the original Crisis Core’s staying power that Reunion works so well. There are some growing pains but largely, anybody returning to this game will find it exactly how they remember it, while newcomers will find a game that looks and plays incredibly well for a 15-year-old game.
Crisis Core is a prequel to Final Fantasy 7 and follows Zack Fair, a soldier in megacorp Shinra’s private army (subtly named SOLDIER). When Genesis, one of SOLDIER’s best fighters, defects with an alarming sum of cloning equipment in tow, it’s up to Zack to put a stop to his schemes. Young, naive and ambitious, Zack dreams of becoming one of SOLDIER’S elite – and at heart, just wants to become a hero like his peer Sephiroth. If that rings any alarm bells, you may already have Shinra sussed – Zack’s employer isn’t going to win any Best Place To Work awards.
Crisis Core’s story revolves around Zack’s growing disillusionment and a lingering question: what does it mean to be a hero? It’s a tale that’s kept up especially well, mainly because Final Fantasy 7 has become one of the most celebrated games since the Mega Drive adaptation of Sliced Bread: you’ll feel starstruck when sad boy trailblazer Sephiroth takes you under his wing, and cheer when some of Final Fantasy 7‘s biggest characters create surprise appearances. If this is your first time in Midgar, it can be confusing – the plot gets rolling with very little in the way of an introduction, and some of the dialogue can feel a little bit clunky and over the top – but it’s remedied by Crisis Core‘s compelling cast, a charismatic bunch that will compel even the freshest Final Fantasy fan to stay tuned.
In terms of how Crisis Core Reunion plays, it leans toward the more interactive, busier style that modern Final Fantasy games have embraced. Combat is a real-time hack-and-slash, allowing Zack to dart and dodge around as he slashes enemies to ribbons, pausing only to sling magic or gulp down a potion. Earlier in the game, it starts off a little easy – enemies have their elemental weakness clearly highlighted, and stabbing them in the back for critical attacks will melt their health bar in no time – but it becomes far more interesting as Crisis Core goes on.
There are a few reasons for that – the first is Crisis Core‘s only real quirk, which is a big slot machine that’s pinned to the top-left of your screen while Zack’s in combat. The machine is an limitless spin of faces from Zack’s life, and as he meets new characters, they’re added to his bizarre mind casino. Triples are best, and unlock animated Focus Moves depending on who pops up: three Sephiroths will let Zack use the One-Winged Angel’s infamous Octoslash attack, while Aerith will provide a powerful curative ability. Defeating some of the game’s summoned boss fights – gigantic, elemental demons – will also add those to Zack’s arsenal, which means the further into Crisis Core you get, the more varied and exciting it becomes.
Likewise, Zack can blend his materia to create new spells or abilities – sword attacks can be imbued with elemental damage, for example, or you can upgrade your standard fireball with a splash of poison. Though Crisis Core is largely a linear game, branching out to explore an area fully will often reward you with more materia to play with, while completing optional missions (usually consisting of speedy, easy battles) at Crisis Core‘s save points can provide more summons and equipment for Zack.
However, Crisis Core Reunion‘s greatest strength – bringing the original game into the modern-day without twisting it into something completely new – is also its largest weakness. You don’t have to look hard to see that this is sowever a 2007 game: cutscenes can sometimes look fuzzy and unfocused, and characters will frequently reel off their lines without moving their lips. Visually, it’s surface-level grime – nowhere near bad enough to obtain in the way of enjoying Crisis Core – but unfortunately, other parts of the now-dated game’s design offer a larger obstacle. Crisis Core is a largely linear game, and storeys can feel like claustrophobic conveyor belts, shuttling Zack between limitless fights with little room to breathe. Consequentially, the same environments that wowed us on the PSP are no longer as lively and some can feel stiff.
That being said, 15 years have done nothing to age Midgar. The rain-slick cobbled paths of Loveless Street look excellent, illuminated by shining broadway advertisements, while Shinra’s holdings – and their pallid, sickly green light – look better than ever. Really, that’s the crux of Crisis Core Reunion: behind a phenomenal paint job, this is sowever a 15-year-old game – and luckily, it just happens to be an amazing one.
Crisis Core: Final Fantasy 7 Reunion is a faithful, thrilling remaster that celebrates one of Square Enix’s finest stories. Though some clunky level design suggests Square Enix’s remaster has been true to a fault, a beautiful visual upgrade – combined with a gripping tale of disillusionment and what it means to be a hero – makes this an necessary play for Final Fantasy fans.
- An emotional story that casts Final Fantasy 7 in a richer light
- Battles are fast-paced and frenetic
- Everything looks good – it’s magical to see a 15-year-old game look so good
- Dated design quirks can create some storeys feel stiff
- Voice acting can be hit or miss